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Game Engine Architecture
89% of respondents would recommend this to a friend
GHS 1020
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Bringing together complete coverage of a wide range of topics, with the actual concepts and techniques used by real game studios like Electronic Arts and Naughty Dog.
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- A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game dev
| Publisher | A K Peters/CRC Press |
| Publication date | June 15, 2009 |
| Edition | 1st |
| Language | English |
| Print length | 864 pages |
| ISBN-10 | 9781568814131 |
| ISBN-13 | 978-1568814131 |
| Item Weight | 3.65 pounds (1.66 kg) |
| Dimensions | 7.5 x 1.75 x 9.25 inches (19.1 x 4.4 x 23.5 cm) |
Who Should Buy?
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Aspiring Developers
Beginner game developers seeking foundational knowledge to create and design their first game engine.
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Computer Science Students
Students in computer science or game design looking for academic insight into game engine systems and programming.
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Professional Programmers
Experienced programmers wanting to deepen their understanding of game architecture and improve their technical skills.
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Casual Gamers
Players looking to enjoy games without technical depth or technical terms will find this book unsuitable.
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Game Programming Editorial Review
Game Engine Architecture is an essential resource for anyone interested in the foundational aspects of game engines. This book provides a comprehensive high-level overview, capturing key topics without delving too deep into specifics. The author, drawing from his experience in commercial games, offers valuable insights that help readers understand the real-world application of theories related to game engines. Readers appreciate the lack of fluff, with practical examples and references to external resources enhancing its educational value. While it covers a broad range of topics, some sections may feel underexplored, such as game object models which are vital in development. Overall, it's praised as one of the better texts available for game engine education.
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Pros
- Provides a high-level overview of game engines
- Includes practical examples from commercial games
- Written in an easy-to-understand style
- Offers references for deeper exploration of topics
- Explains complex ideas without excessive detail
Cons
- Some key topics may feel underexplored or missing
Product Price History
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GHS 1020
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Features & Benefits
- Covers theory and practice of game engine software development
- Used by real game studios like Electronic Arts and Naughty Dog
- Great jumping off point for deeper exploration in game development process
- Suitable for college level series in game programming and amateur software engineers
- Beneficial for junior and senior game engineers
- Extends beyond any particular engine or API
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